MTLRenderPassSampleBufferAttachmentDescriptor.startOfVertexSampleIndex

The index the Metal device object should use to store GPU counters when starting the render pass’s vertex stage.

  1. NSUInteger startOfVertexSampleIndex()
    class MTLRenderPassSampleBufferAttachmentDescriptor
    @selector("startOfVertexSampleIndex")
    startOfVertexSampleIndex
    ()
  2. NSUInteger startOfVertexSampleIndex(NSUInteger )

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