MTLRenderPassSampleBufferAttachmentDescriptor.startOfFragmentSampleIndex

The index the Metal device object should use to store GPU counters when starting the render pass’s fragment stage.

  1. NSUInteger startOfFragmentSampleIndex()
    class MTLRenderPassSampleBufferAttachmentDescriptor
    @selector("startOfFragmentSampleIndex")
    startOfFragmentSampleIndex
    ()
  2. NSUInteger startOfFragmentSampleIndex(NSUInteger )

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