MTLRenderPassSampleBufferAttachmentDescriptor.endOfFragmentSampleIndex

The index the Metal device object should use to store GPU counters when ending the render pass’s fragment stage.

  1. NSUInteger endOfFragmentSampleIndex()
    class MTLRenderPassSampleBufferAttachmentDescriptor
    @selector("endOfFragmentSampleIndex")
    endOfFragmentSampleIndex
    ()
  2. NSUInteger endOfFragmentSampleIndex(NSUInteger )

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