MTLRenderPassSampleBufferAttachmentDescriptor.endOfVertexSampleIndex

The index the Metal device object should use to store GPU counters when ending the render pass’s vertex stage.

  1. NSUInteger endOfVertexSampleIndex()
    class MTLRenderPassSampleBufferAttachmentDescriptor
    @selector("endOfVertexSampleIndex")
    endOfVertexSampleIndex
    ()
  2. NSUInteger endOfVertexSampleIndex(NSUInteger )

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