An array of attachments that store color data.
The pixel format of the attachment that stores depth data.
The fragment function the pipeline calls to process fragments.
A string that identifies the render pipeline descriptor.
The pixel format of the attachment that stores stencil data.
The organization of vertex data in an attribute’s argument table.
The vertex function the pipeline calls to process vertices.
Increments the receiver’s reference count.
Allocates a new instance of the receiving class, sends it an init message, and returns the initialized object.
Decrements the receiver’s reference count.
Deallocates the memory occupied by the receiver.
Decrements the receiver’s retain count at the end of the current autorelease pool block.