The mipmap level of the texture used for rendering to the attachment.
The action performed by this attachment at the start of a rendering pass for a render command encoder.
The depth plane of the texture used for the multisample resolve action.
The mipmap level of the texture used for the multisample resolve action.
The slice of the texture used for the multisample resolve action.
The destination texture used when resolving multisampled texture data into single sample values
The slice of the texture used for rendering to the attachment.
The action performed by this attachment at the end of a rendering pass for a render command encoder.
The options that modify the store action performed by this attachment.
The texture object associated with this attachment.
Increments the receiver’s reference count.
Allocates a new instance of the receiving class, sends it an init message, and returns the initialized object.
Decrements the receiver’s reference count.
Deallocates the memory occupied by the receiver.
Decrements the receiver’s retain count at the end of the current autorelease pool block.
A render target that serves as the output destination for pixels generated by a render pass.