Value | Meaning |
---|---|
DefaultCacheMTLCPUCacheMode.DefaultCache << MTLResourceCPUCacheModeShift | The default CPU cache mode for the resource, which guarantees that read and write operations are executed in the expected order. |
CPUCacheModeWriteCombinedMTLCPUCacheMode.WriteCombined << MTLResourceCPUCacheModeShift | A write-combined CPU cache mode that is optimized for resources that the CPU writes into, but never reads. |
StorageModeSharedMTLStorageMode.Shared << MTLResourceStorageModeShift | The resource is stored in system memory and is accessible to both the CPU and the GPU. |
StorageModeManagedMTLStorageMode.Managed << MTLResourceStorageModeShift | The CPU and GPU may maintain separate copies of the resource, which you need to explicitly synchronize. |
StorageModePrivateMTLStorageMode.Private << MTLResourceStorageModeShift | The resource can be accessed only by the GPU. |
StorageModeMemorylessMTLStorageMode.Memoryless << MTLResourceStorageModeShift | The resource’s contents can be accessed only by the GPU and only exist temporarily during a render pass. |
HazardTrackingModeDefaultMTLHazardTrackingMode.Default << MTLResourceHazardTrackingModeShift | An option specifying that the default tracking mode should be used. |
HazardTrackingModeTrackedMTLHazardTrackingMode.Tracked << MTLResourceHazardTrackingModeShift | An option specifying that Metal prevents hazards when modifying this object's contents. |
HazardTrackingModeUntrackedMTLHazardTrackingMode.Untracked << MTLResourceHazardTrackingModeShift | An option specifying that the app must prevent hazards when modifying this object's contents. |
Optional arguments used to set the behavior of a resource.