An array of state data that describes how vertex attribute data is stored in memory and is mapped to arguments for a vertex shader function.
An array of state data that describes how data are fetched by a vertex shader function when rendering primitives.
Resets the default state for the vertex descriptor.
Creates and returns a new vertex descriptor.
Increments the receiver’s reference count.
Allocates a new instance of the receiving class, sends it an init message, and returns the initialized object.
Decrements the receiver’s reference count.
Deallocates the memory occupied by the receiver.
Decrements the receiver’s retain count at the end of the current autorelease pool block.