d-metal-binding v1.1.1 (2023-03-29T00:11:10Z)
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MTLRenderCommandEncoder.setVertexBytes
metal
rendercommandencoder
MTLRenderCommandEncoder
Sets a block of data for the vertex shader.
interface
MTLRenderCommandEncoder
@
selector
("setVertexBytes:length:atIndex:")
void
setVertexBytes
(
const
(
void
)*
bytes
,
NSUInteger
length
,
NSUInteger
index
)
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metal
rendercommandencoder
MTLRenderCommandEncoder
functions
drawIndexedPatches
drawIndexedPrimitives
drawPatches
drawPrimitives
endEncoding
setCullMode
setDepthStencilState
setFragmentAccelerationStructure
setFragmentBuffer
setFragmentBufferOffset
setFragmentBuffers
setFragmentBytes
setFragmentIntersectionFunctionTable
setFragmentIntersectionFunctionTables
setFragmentSamplerState
setFragmentSamplerStates
setFragmentTexture
setFragmentTextures
setFragmentVisibleFunctionTable
setFragmentVisibleFunctionTables
setFrontFaceWinding
setRenderPipelineState
setTessellationFactorBuffer
setTessellationFactorScale
setTriangleFillMode
setVertexAccelerationStructure
setVertexAmplificationCount
setVertexBuffer
setVertexBufferOffset
setVertexBuffers
setVertexBytes
setVertexIntersectionFunctionTable
setVertexIntersectionFunctionTables
setVertexSamplerState
setVertexSamplerStates
setVertexTexture
setVertexTextures
setVertexVisibleFunctionTable
setVertexVisibleFunctionTables
setViewport
Sets a block of data for the vertex shader.