MTLTextureDescriptor.swizzle

The pattern you want the GPU to apply to pixels when you read or sample pixels from the texture.

  1. MTLTextureSwizzleChannels swizzle()
    class MTLTextureDescriptor
    @selector("swizzle")
    swizzle
    ()
  2. MTLTextureSwizzleChannels swizzle(MTLTextureSwizzleChannels )

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