MTLSamplerState

An object that defines how a texture should be sampled.

extern (C++) final @nogc nothrow
@ObjectiveC
interface MTLSamplerState {}

Members

Functions

device
MTLDevice device()

The device object that created the sampler.

label
NSString label()

A string that identifies the sampler.

release
void release()
Undocumented in source.

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