d-metal-binding ~master (2026-08-26T11:27:33.1656625)
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MTLSamplerDescriptor.lodMaxClamp
metal
texture
MTLSamplerDescriptor
The maximum level of detail (LOD) to use when sampling from a texture.
float
lodMaxClamp
()
class
MTLSamplerDescriptor
@
nogc
nothrow
@
selector
("lodMaxClamp")
float
lodMaxClamp
(
)
float
lodMaxClamp
(float )
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metal
texture
MTLSamplerDescriptor
functions
borderColor
compareFunction
initialize
label
lodAverage
lodMaxClamp
lodMinClamp
magFilter
maxAnisotropy
minFilter
mipFilter
normalizedCoordinates
rAddressMode
sAddressMode
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The maximum level of detail (LOD) to use when sampling from a texture.