d-metal-binding ~master (2026-08-26T11:27:33.1656625)
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MTLRenderPassDescriptor.renderTargetArrayLength
metal
metal
MTLRenderPassDescriptor
The number of active layers that all attachments must have for layered rendering.
NSUInteger
renderTargetArrayLength
()
class
MTLRenderPassDescriptor
@
nogc
nothrow
@
selector
("renderTargetArrayLength")
NSUInteger
renderTargetArrayLength
(
)
NSUInteger
renderTargetArrayLength
(NSUInteger )
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metal
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MTLRenderPassDescriptor
functions
colorAttachments
defaultRasterSampleCount
depthAttachment
getSamplePositions
imageBlockSampleLength
rasterizationRateMap
renderTargetArrayLength
renderTargetHeight
renderTargetWidth
sampleBufferAttachments
setSamplePositions
stencilAttachment
threadgroupMemoryLength
tileHeight
tileWidth
visibilityResultBuffer
mixins
__anonymous
static functions
new_
renderPassDescriptor
The number of active layers that all attachments must have for layered rendering.